Rules and Stuff
This legacy started out as a test since I’d just installed both Late Night and Generations expansion packs. Generation one began in Bridgeport, then I moved the legacy house to Sunlit Tides for the start of the second generation because, to be honest, I disliked all the elevators! At the start of the sixth generation, the family moved to Setra (a custom made town) due to various saving issues and file bloating.
For this legacy I’m not abiding by all the original rules. I am not tracking points, nor did I start on a huge empty plot of land. The house was pre-built, so neeeh!
I am attempting to follow a pyramid structure over the ten generations. So basically, Gen 1 will have only one baby, Gen 2 will have two, Gen 3 will have three, Gen 4 will have four, Gen 5 will have five, and then Gen 6 will go back to four, and so forth until Gen 9 produce just one baby for Gen 10.
Traits for Sims are partly generated at random, but since I am trying to explore all the new careers still from recent expansions, I have and will handpick one or two if necessary.
Besides Pippy from Gen 2, all other spouses are not created by me through CAS. I try to handpick the finest computer spawned Sims for my Heir or Heiress to procreate with! (They do exist, funnily enough).
To keep things delicious, each heir/heiress has to have a different LTW. No repeats allowed. Spouses, however, don’t have to worry about this. It also does not matter if a heir/heiress has the same LTW as a current or previous spouse.
Expansions I use; World Adventures, Ambitions, Late Night, Generations, Showtime, Seasons, Pets, University Life, and Supernatural. The only Stuff Pack I use is Design and High Tech stuff.
As for mods, I am an avid user of Twallen’s Story progression mod, and a few others which prevent my town / save file from breaking and dying.
Finally, any CC in my pictures you see and you like, just ask me, and I’ll see if I can find it for you 🙂